Looking into the future, prototyping the Vuja Dé (the cards game I am developing) and understanding pain points, gameplay mechanics, and moments of joy along the way. This would allow me to create a game that is more fleshed out and takes user feedback into the equation. I would ideally use the cards to play games at the beginning of class with highschool students one time per day for up to three weeks focusing on a different aspect each week. Each week would correspond with the three game types solitary, competitive, and collaborative. The goal is to create something that creates meaningful, joyful, socially engaging experiences that can be the catalyst that propels a viewer to a new way of seeing, experiencing, thinking about the world, or encourage production of useful new ideas.
- Users are given 1 to 3 cards depending on the size of the class, and are given 10 minutes to complete their cards. Answers would all be recorded on loose sheets of paper and would be collected at the end of the exercise.
- Users play in groups of 5–6 taking turns being the card judge. At the beginning of each round a card is pulled and the users are given 3 minutes to record their ideas. After the time is up players submit their ideas to the card judge who picks a winner based on one of four categories on the card, originality (best idea wins), novelty (weirdest idea wins), fluency (most ideas wins), and or elaboration (most elaborate idea wins). Whoever wins keeps the card. First to three cards, at least one of a different type wins the game.
- Users play as teams 2v2v2 total of 6 players. At the beginning of each round a card is pulled and the users are given 1 minute to talk to their teammate and 3 minutes to record their ideas. After the time is up teams submit their ideas to the card judge team picks a winner based on one of four categories on the card, originality (best idea wins), novelty (weirdest idea wins), fluency (most ideas wins), and or elaboration (most elaborate idea wins). Whoever wins keeps the card. First to three cards, at least one of a different type wins the game.
Afterwards, I would conduct a focus group among the participants to spark conversation about the game and how it might function in the real world. In the focus group, I would prompt the participants with questions, like:
- How did you feel while playing the game?
- What would you keep or change about the game?
- How could you see this working in the future?
- How would you describe Vuja Dé to someone who has never played it?
- Did it make you think or challenge you in any way? If so, how?
I would conduct these questions in a group format for up to 20 minutes, then open the floor for discussion on their thoughts overall. Throughout the prototyping phase I would be taking notes, recording user feedback, and developing new gameplay mechanics and edits to respond to user needs.